Basic EYEEYE Mobile Mapper Tutorial - Part 1

2026-09-07

Check out my full tutorial on how to use EYEEYE - Mobile Mapper below. I go over all of the basics, including basic app usage, Surfaces, Materials, and projector output. This is going to be split into multiple parts, here is Part 1:

Transcript

Let's go over some basic usage of EYEEYE Mobile Mapper. So when you open up, you'll always get the splash screen where you can create a new project, create from template, or open a saved project. We're just going to create a new project. This is your output panel here. This gives you a preview of what would be sent to the projector. Your panels are all right here. Scenes, surfaces, materials, audio output controls. I try to keep this as simple as possible. Scenes. This is basically one view of your application. Since this is 1 view of your projection and it allows you to load in multiple scenes and cycle through them during a performance. We're just going to start with one scene if I open up surfaces. This is what I'm seeing here. This is a surface with a test grid on it. It's not full size as you can see here. You can see the material name. See Alpha transparency. The width and height. So if I want to make this full

screen. As you do and a lot of projections you're just going to make. Full screen outputs for a lot of your effects that kind of overlay everything. So now I've got a full screen surface. One way to get down to. Your materials and edit that material is to close the surfaces panel or just Scroll down to it then open up materials. But there's also a faster way to do it, and that's that you can see the material name that's assigned to the surface. And this will hot link you right to materials so that you can start editing the materials. The materials are the visuals for the surface. The surface is the structure.

So I could pick a shader for example. Well, let's just pick a simple. Let's do neon waves. So now. If I wanted to just render this full screen to my projector, it's pretty easy to do. This is a link that will connect you to your output panel. Again like a shortcut. Or you can just go to your output panel. This controls everything that is generated in your output or being sent to your projector. So this is where you could select a wired USB-C or HDMI connection. Wireless is functional, but. You know you're going to have lag with that, so for most shows. You want to be wired. There's really not a situation where sending your signal wireless is going to be a better bet, especially just direct from a device.

You'd want to use a direct wireless connector. So in this case, the default project is set to 1080P. That's your standard. You know HDMI connection. Most projectors are going to operate in 1080P. You might have a 4K projector, it's capable of doing that. My recommendation is not to use 4K in most projection mapping because your content is going to be insanely. Space consuming so and it's going to run slower so I run everything in 1080P even on a bigger system. Some controls here that are worth knowing about. There's a frame cap or a thermal guard. With mobile devices, your main issue is monitoring heat, right? Because they don't have fans. They're all about.

Passive cooling. You see your frames per second right here, and you can see your temperature right here. And you want to monitor that and know what your device limits are. Because if you're just heating up your phone, eventually what's going to happen is that your FPS is going to drop off sharply. And it's going to be because you're overloading it and the heat's building up. You can get some devices that you attach to your mobile device, your tablet, or your phone that will actively cool your device. And if you're doing a long performance with this, I absolutely recommend you have that because venues can be hot.

You know, there can be other demands on the system for performance setting and I always just try to give myself like a 20% buffer. In a performance setting with projection mapping, you don't want to show up to the event with something that barely works, you know? You want something that operates at a normal temperature, a usable temperature in this case. I'm at a good temp right here. 33 is good and that's why I'm getting the 120 FPS. Now if I wanted to preemptively. Start to cool that down. I could drop my FPS here. And you'll notice. Yeah, I mean, it's only running at 29 FPS, but to the average person, I mean this, this still looks just fine. And that's just going to result in fewer draws for the machine and have less likelihood to raise the temperature over time.

So back to the main simple editing component of this. I'm going to set my frame cap to 60. For this project. And then I'm going to create some more surfaces. So let's say I want to. Put a custom shape on my projection surface. There's several different ways to do that. You've got a rectangle, which we just showed you. You have an ellipse, which is circular shape, a pen tool, which is a Bezier curve, points, lines, any. If you've used Photoshop or Illustrator and use the pen tool, that's what you're getting here. Draw is similar to that, except you can freehand the whole thing and then it will build in your lines for you and then paint. This one is something that's really cool that I haven't seen in really any other projection app and it just. Simplifies the projection mapping process so much so it allows you to paint on the output. And that circle right there, That's my current brush size. So I

want to go a little smaller so I have a little more detail, but let's say over here. I want to have there's like a tree or something that has kind of a organic non rectangular shape and I want to be able to just kind of sketch it in. One thing you can do is you can go up here to your settings. And you can turn on crosshair. On output and what this will do is this will actually show a crosshair on your projection mapping output on your projector. So you get to see where your pen is on the output. It's extremely helpful for live mapping, which is what I do most of the time. So I'm going to close that. So you can see this crosshair. Now this crosshair is rendered on the outputs of the projector if I have that on. So I want to film this tree and it's fairly primitive organic shape let's say.

Cool, so now we've got this shape. And let's say, OK, I want to clean it up a little bit. I've got some kind of harsh edges there. Clean that up. Really good process, generally speaking is to.

Paint larger than what you need and then erase in long brush strokes like that. That allows you to get cleaner edges most of the time. So then when you're done, you can just tap outlines. Now I've got a shape and I can edit these control points like I would any other surface, so I can move those around. You know, I'd be looking at the tree and seeing where this grid aligns. On the tree and. Using that to finalize my shape and then when I'm done, I can go again to this hot link down to the material and change it from the grid to something else. Let's do another shader. Let's just pick this one here, which is easy to see. I like to start my my first scenes with shapes and shaders that are easy to see. Black and white stuff makes it really easy to build your kind of V1 of something and then get into some of the more complex.

Multi color projection materials. Let's say that there are three circular objects that I want to project onto. What I can do is I can go to my surfaces. I could create a new ellipse. That ellipse is generated right there. Let's tap on it to make sure that we have it selected. You notice I tap twice. That allows me to cycle through layer order for the for the surfaces and select a surface that's stacked on top of another surface. You can freehand this, so let's say. We line it up on the projection surface. And that is the perfect spot for this circle. Great. Let's make it a little smaller. Let's say that's the perfect size and that's perfect position on the projection surface.

Great. Now we have two more to do. There's a couple of different ways you can do this, and I prefer to build out my materials on the surface, the first surface, and then duplicate it. So what I would do in this case is again, let's go down to materials. I'll go the long way this time to showcase that. We're going to pick a shader for that and let's just go with these circles, OK, So let's say that's perfect. That's what I want. Maybe I want to adjust the scaling of it a little bit. So now that's kind of almost like a slide with some sort of. You know, Paramecium or some sort of thing going on there. It's kind of cool. I

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